¶ Killing Clean Ships
- Target Clean Ships: Focus on killing clean (non-wanted) ships belonging to the faction you wish to undermine. This directly reduces their influence. Note: Killing wanted ships does not affect the faction’s influence.
¶ Failing Missions
- Fail Missions: Accept missions from the faction you want to undermine and deliberately fail them. Do not abandon them—let them time out. This reduces their influence and economic state.
- Use "Terror Taxi" Tactics: Accept passenger missions from the target faction and deliberately fail them by taking hull damage, which causes passengers to abandon ship. This leads to mission failure and a significant drop in the faction’s reputation.
¶ Supporting Opposing Factions
- Evenly Distribute Support: Instead of significantly boosting one opposing faction, distribute your efforts to increase the influence of several opposing factions evenly. This approach is more effective in undermining the target faction than focusing on boosting just one faction significantly.
¶ Triggering Negative States
- Civil Unrest: Trigger civil unrest by killing people in settlements owned by the target faction or by carrying out a large number of negative actions (like failing missions and piracy) against them.
- Outbreak: Trigger an outbreak by selling large quantities of waste or other negative trade items in the target faction's system, particularly if the system is already vulnerable due to low security or poor economic conditions.
¶ Sabotaging Trade
- Smuggling: Smuggling illicit goods into the faction’s markets can negatively impact the controlling faction's economic or security state, reducing their influence, especially if the faction is not an anarchy.
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